Spells

Cantrips / Orisons

Cleanse of Alcohol

wizard

Subject is completely cured of alcohol effects.

Dawn

wizard

All sleeping/unconscious creatures in area awakens.

Distract

wizard

Causes a single humanoid creature to look at, or away, from the caster.

Fumble

wizard

Target takes a -5 penalty on its next attack roll or check.

Hide

wizard

A small item becomes invisible to creatures in front of the caster.

Illusory Object

wizard

Creates the visual illusion of a small object.

Minor Disguise

wizard

Makes slight changes to your appearance.

Quill

wizard

Creates a writing quill with limitless ink.

1st Tier Spells

Animate Undead I

wizard

Creates undead to fight for you.

Channel Life I

alchemist, bard, cleric, druid, inquisitor, oracle, paladin, shaman, witch

Transfer up to 10 hit points from one creature to another.

Detect Malevolence

cleric, inquisitor, oracle, shaman

Reveals enemies who wish to harm or threaten the caster.

Protection from Demons

cleric, inquisitor, oracle, paladin, shaman, sorcerer, witch, wizard

+2 to AC and saves, plus additional protection against creatures of the Burnt Lands.

Protection from Djinn

cleric, inquisitor, oracle, paladin, shaman, sorcerer, witch, wizard

+2 to AC and saves, plus additional protection against creatures of the Golden Isles.

Protection from Elementals

cleric, inquisitor, oracle, paladin, shaman, sorcerer, witch, wizard

+2 to AC and saves, plus additional protection against creatures of the Elemental Seas.

Protection from Faeries

cleric, inquisitor, oracle, paladin, shaman, sorcerer, witch, wizard

+2 to AC and saves, plus additional protection against creatures of the Faerie.

Protection from Nightmares

cleric, inquisitor, oracle, paladin, shaman, sorcerer, witch, wizard

+2 to AC and saves, plus additional protection against creatures of the Astral Sea.

Protection from Shadows

cleric, inquisitor, oracle, paladin, shaman, sorcerer, witch, wizard

+2 to AC and saves, plus additional protection against creatures of the Shadow.

Protection from Undead

cleric, inquisitor, oracle, paladin, shaman, sorcerer, witch, wizard

+2 to AC and saves, plus additional protection against creatures of the Deadlands.

Raise Morale I

alchemist, bard, cleric, druid, inquisitor, oracle, paladin, shaman, witch

Grant 10 temporary hit points to target creature.

2nd Tier Spells

Animate Undead II

wizard

Creates undead to fight for you.

Chain of Eyes

wizard

See through other creatures’ eyes.

Detect Charm

cleric, inquisitor, oracle, shaman

Detect whether a creature is affected by charm.

Detect Life

cleric, druid, oracle, shaman

Detect the presence and types of living things in area.

Channel Life II

alchemist, bard, cleric, druid, inquisitor, oracle, shaman, witch

Transfer up to 25 hit points from one creature to another.

Fit of Pique

wizard

Force target to attack its ally.

Raise Morale II

alchemist, bard, cleric, druid, inquisitor, oracle, shaman, witch

Grant 20 temporary hit points to target creature.

3rd Tier Spells

Animate Undead III

wizard

Creates undead to fight for you.

Channel Life III

cleric, oracle, shaman

Transfer up to 100 hit points from one creature to another.

Magic Circle against Demons

cleric, oracle, shaman, sorcerer, wizard

As protection spells, but 10-ft. radius and 10 min./level.

Magic Circle against Djinn

cleric, oracle, shaman, sorcerer, wizard

As protection spells, but 10-ft. radius and 10 min./level.

Magic Circle against Elementals

cleric, oracle, shaman, sorcerer, wizard

As protection spells, but 10-ft. radius and 10 min./level.

Magic Circle against Faeries

cleric, oracle, shaman, sorcerer, wizard

As protection spells, but 10-ft. radius and 10 min./level.

Magic Circle against Nightmares

cleric, oracle, shaman, sorcerer, wizard

As protection spells, but 10-ft. radius and 10 min./level.

Magic Circle against Shadows

cleric, oracle, shaman, sorcerer, wizard

As protection spells, but 10-ft. radius and 10 min./level.

Magic Circle against Undead

cleric, oracle, shaman, sorcerer, wizard

As protection spells, but 10-ft. radius and 10 min./level.

Raise Morale III

cleric, oracle, shaman

Grant 30 temporary hit points to target creature.

Spells

Titan's Teeth Rubberduck Rubberduck