Titan's Teeth

Revolution!
16th of Hearth, year 382

Where the people are lead into battle, and Qurenay meets an unfortunate fate.

The Battle

(16th of Hearth, noon)
  • Ragos and Thrunn broke through the guardsmen’s shield wall, and started killing them.
    • This first disconcerted the crowd, but Tarkin managed to rile them up again.
    • Tarkin revealed himself to be a caster, when he cast Mage Armor on Thrunn (though he was hidden insidethe crowd).
    • Rudolf was busy inside the tea house complaining about the noise outside.
  • When city guard reinforcements arrived, Zorg killed most of one squad in one mighty swing, while Tarkin directed the crowd to grab weapons and charge the other squad.
    • Rudolf emerged from the tea house, and began taking names. John charged over the crowd, causing a fair amount of scratches, and latched onto the face of a city guardsman.
  • Next a squad of common soldiers arrived.
    • Zorg started maneuvering around to get behind them.
    • Thrunn, Ragos and Qurenay lined up on the outer side of the gate, placing the charnel house of the gate itself between them and the soldiers.
    • Glahc was busy dragging weapons from the gate to the crowd, who were still beating up on the city guard reinforcements on the outer side of the gate.
    • The common soldiers weren’t causing the gate trio too much trouble.
  • Then more reinforcements arrived, in the form of a squad of elite infantry and a squad of elite archers.
    • While the elite infantry moved up the street, the archers rained arrows on the gate trio.
      • A combination of cover, poor marksmanship and the archers not using Rapid Fire, meant that the rain was survivable.
      • Still the trio decided to withdraw to the sides, so the archers couldn’t see them.
    • With no other targets available, and Rudolf having taken out three of their numbers, the archers focused fire on Rudolf, injuring him pretty badly.
  • The elite soldiers moved into the gate.
    • The crowd took down the last of the city guard, and emboldened by Tarkin charged the elite infantry.
    • The group began to withdraw from the combat, while the crowd got slaughtered by the elite soldiery.
  • The crowd broke quickly under the rain of arrows and scimitar blows.

Post-Battle

(16th of Hearth, noon)
  • While most of the group got away in time, two had trouble.
    • John was too busy eating a dead city guardman to take notice of the retreat.
      • He then tried to attack the elite infantry when they approached.
      • Only after being injured, and finding himself unable to penetrate their shield wall did he climb up a building and retreat.
    • Qurenay got isolated, and attack by the soldiers. Getting wounded badly, he pretended to fall dead.
      • The soldiers weren’t fooled, and beat him til he was unconscious.
  • Ragos had made himself into a little bird, and followed the soldiers as Qurenay was dragged away.
    • Qurenay was handed over to the inquisition, and jailed in the City Guard HQ in the Market District.
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Seeing the sights in Branna
3rd of Hearth - 16th of Hearth, year 382

Where the group arrives in Branna, signs up with a conspiracy, kills random people in the slums, and maybe starts an uprising.

Arriving in Town

(3rd of Hearth)
  • The group arrived in town with three goals in mind. Cashing in their promissory note, getting a mercenary license, and getting some training done.
  • On their way to The District of Law, they passed by the shop of the sage Khedin the Illuminated, and popped in to see what he was about.
    • They ended up selling two ankheg eggs to him.
  • In The District of Law, they got their money from a bureaucrat, and then spent the 200 gold to create a mercenary company.
    • It is called The Centurions.
    • And Thrunn is the official Mercenary Captain.
  • Then they headed to the Market District and settled down in the The Herder’s Shark.
    • The inn is not maritime themed, except for the large, stuffed shark under the ceiling.
    • But the inn-keeper is a former sailor who has been through some adventures if you are to believe him.
  • Then they spent a bunch of time selling stuff.
    • They did not sell the *, but got a certificate from the wizard’s guild, certifying its magical abilities.
    • Rudolf stashed Black Death in the local bank.

Training Up

(4th of Hearth – 8th of Hearth, evening)
  • And then they trained.
  • During their training, they heard of various troubles going on in the city, first and foremost, the lower classes being dissatisfied and clashing with the city guard.
  • They decided, that rather than travel on, it might aid the war effort, if they pushed the squabbles into full-blown rebellion.
  • While they were discussing this, there was a knock on the door.
  • Glahc entered the party.
    • His familiar Ragnar Ironhide wanted them to meet someone who could aid them.

Meeting Shosen Bull

(8th of Hearth, evening and night)
  • At Bull’s Shipyard, they met with the owner Shosen Bull.
    • Since Ragnar Ironhide had provided them with a password, Bull assumed that they had been sent by “her”.
  • As such they were invited to a meeting, below one of the storehouses in the shipyard later that night.
    • At the meeting, they were introduced to Qurenay, a half-elven mercenary, who semi-joined the party.
  • Later that night, they stood guard while Bull and some other mercenaries smuggled weapons into the city.
    • Nothing happened.

Weapon Smuggling

(9th of Hearth, night – 10th of Hearth)
  • The next night they met again, and hashed a plan to distribute the weapons to various factions in the city.
    • Due to the group’s input, it was decided that they would provide a distraction, allowing the rest of the weapons to move unseen.
    • The distraction would be the group trying to transport weapons to Blacktown.
    • They would pretend to have been hired as mercenaries, without knowing the cargo. Hopefully this would keep them out of trouble.
  • The next day, the group tried crossing the bridge as planned, with Thrunn, Zorg, Ragos and Rudolf escorting the wagon (pulled by Mongo), while the rest of the party watched from a distance.
  • They were stopped as planned, and managed to kinda sorta convince the guards that they had not known about the weapons.
    • Still, they still had to follow the wagon to the city guard HQ, so they could be questioned.
  • Along the way to the HQ they were ambushed, with one of the city guards being injured.
    • This drew in a ton of other city guardsmen.
  • At the HQ, they were in hot water, due to them not really being able to bluff their way through a cover story.
    • As leader of the mercenary company, Thrunn took the word, and masterfully extracted them from the hot water onto dry ground.
  • Due to them talking about them having trouble finding work, one of the guardsmen suggested that they talk to the wool merchant Nedar Dhemma.

The Thieves Guild

(11th of Hearth – 13th of Hearth)
  • Zorg, Thrunn, Rudolf and Tarkin visited Nedar Dhemma.
    • He wanted them to find the local thieves guild, and give the information to the city guard, while mentioning how they had been hired by him to do it.
    • He would pay them 300 gp, if the information was sufficient to wipe out the thieves guild.
  • The group hesitated to accept, thinking it might clash with Bull’s plans, and requested some time to discuss it with the rest of the mercenary group.
  • At the nightly meeting, they talked with Bull, and he had no problem with them taking out the guild.
  • So the next day, they went to Dhemma and accepted.
  • The day after that (the 13th), they crossed into Blacktown to look for the guild (since everyone seemed to think it was over there).
    • They divided into four groups.
    • Glahc (and Zorg) found a ratfolk hive and sold 2 mage armor potions to Dallel, the local black market guy.
    • Ragos and Tarkin barged into the deal with Dallel, thinking he might be part of the thieves guild, and Ragos got shot with the heavy crossbow Dallel has under his kitchen table. The two withdrew without further fight.
    • Karlein and Thrunn found what appeared to be a smuggler hide-out.
    • Rudolf and Qurenay visited the inquisitive, and then the inquisitive’s private quarters when he (she?) wasn’t out in the front office.
      • Then they killed three suspicious characters who followed them in there.
      • They might just have been the neighborhood watch, but they are also suspected of having been a thieves guild hit squad.
      • The bodies were left in the front office, where they fell.
      • Rudolf insulted Qurenay’s professionalism, and Qurenay got upset and simply left, back to the mainland.
    • In the end, no traces were found of a thieves guild, and Dallel said that he was quite sure there were no guild in Blacktown.
  • So, Ragos and Glahc spent the night touring the sewers, asking the rats if they knew of any humans hiding out down here. That didn’t bring anything either.

Revolution!

(14th of Hearth – 16th of Hearth)
  • On the night of the 14th, Bull informed the conspirators that Councilwoman Vo would make a proposal to the council tomorrow. The proposal would undoubtedly fail, which would anger the lower classes.
    • Either the lower classes would start rioting on their own, or the conspirators would need to give them a little push.
  • The next day, it happened just as Bull has said. The group wandered the Districts of Wool and The Lamb, and the some of the populace were upset. There was wide-spread agreement to meet the next day, and march upon the District of Law to demand change.
    • The group fought this would be an excellent time to spark trouble.
  • During that night, Rudolf stole a half-finished city guardsman staff from Bumma’s smithy.
  • The next day, the demonstration went ahead.
    • The demonstrators all appeared unarmed, much to the dismay of the group.
    • Tarkin, Thrunn, Karlein and Glahc hid in the crowd.
    • Ragos hid in an alley, close to the gate between the District of Wool and District of Law.
    • Zorg and Qurenay settled down inside the gate, in the District of Law.
    • Rudolf took up position in a tea shop, on the square with the gate, drinking tea, bow close at hand.
  • When the demonstration reached the gate, they were halted by city guardsmen forming a shield wall across the gate.
    • The crowd hesitated in getting to close to the guardsmen’s staffs.
  • Then Tarkin rilled up the crowd, and the crowd pressed forward.
    • The guardsmen began crushing skulls and collarbones with their staffs.
  • Ragos quaffed a potion of disguise self, and took on the appearance of an armed commoner.
    • The plan had been to appear as a guardsman, but seeing how the guardsmen were already beating on the demonstrators, one more wouldn’t make much difference, was Ragos’ reasoning.
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Playing with Ankhegs
28th of Prayer - 3rd of Hearth, year 382

Where the group took on a bounty to kill a nest of Ankhegs.

Getting the job

(28th of Prayer)
  • Zorg had inquired the previous day whether there were any local jobs to be done, and had been directed to the local Prefect.
  • When the Prefect was sought out, he said that a village to the north was having a problem with landcrabs.
    • Under normal circumstances the army would handle it, but with the war against Wyrmicia, they did not have the manpower at the moment.
    • The landcrabs hadn’t attacked anyone, but were doing damage to the crops.
  • The group accepted the job, for a reward of 50 gold pieces when the job was done, plus a promissory note which would get them a further 200 gold pieces in Branna.
  • Setting out, the traveled north, passing a lead mine, and going off-road to reach the hamlet close to the nest.
    • There they spent the night.

Doing the job

(29th of Prayer)
  • The group advanced on the nest, and seeing one of the creatures learned that the “landcrabs” were in fact Ankhegs.
  • They delved into the nest, and wiped it out.
    • They kept a couple of eggs, but destroyed all the rest.
    • They killed about two dozen workers and the queen.
  • Then they travelled back to the village, which they reached around nightfall.

Waiting Game

(30th of Prayer – 1st of Hearth)
  • The group deposited the queen’s head in the prefect’s office as proof of completetion.
    • Still he required that a group of his men travel to the nest to confirm its destruction.
    • During the two days that would take, the town would pay for the group’s stay at the inn (within reason).

To Branna

(2nd of Hearth – 3rd of Hearth, morning)
  • One the morning of the third day, the prefect announced that he had gained confirmation of a job well done, and gave them their payment.
    • He also suggested, that upon visiting Branna, they might want to get registered as official mercenaries, in case they wanted to do this kind of work again.
  • The group left the village, and travelled towards Branna.
    • Along the way, they passed a hamlet, where they learned of a nearby weak point to the Sea of Ice, from where the locals harvested ice to sell.
  • Passing a castle close to dark, they set up camp a couple of miles down the road.
    • In the middle of dinner, they were interrupted by a patrol that inquired to what they were doing camped out here.
    • When the group announced that they were simply travelling to Branna, the guards seemed satisfied, and returned to the castle.
  • The next day, a couply of hours after leaving camp, the group reached Branna.
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Over the Hills
17th of Prayer - 27th of Prayer, year 382

Where the group traverses the Ardinn Hills, meets a group of ogres and acquires a very evil sword.

Through civilized lands

(17th of Prayer – 19th of Prayer)
  • Viconia left the group, stealing a bunch of money from Rudolf.
  • Karlain the wizard joined the group.
  • The group traveled along the roads and trails between the Wyrmician hamlets in the hills.
    • On the first night they set up camp in a canyon that looked like it might be the clawmark from som truly humongous beast.
    • On the third night they set up camp just past the southern-most fields of a hamlet, with only wilderness to the south.

Through the wild hills

(20th of Prayer – 23rd of Prayer)
  • The group followed a stream south, with more streams joining it, until it became a small river.
    • They rested the first night below in a valley below the ruins of a fort.
  • Next morning they traveled up to the fort, which turned out to be of hobgoblin origin. But they found little of interest beyond an aura of necromancy and evocation magic.
    • Down again to the river, they traveled east along the river.
    • They passed what appeared to be a collapsed tunnel entrance, guarded by a trio of statues of snakepeople.
    • They passed under a high. long bridge passing between two hill tops. Goblins wanted to ambush them from the bridge, but Ragos took to the air as an eagle, killed some and terrorized the rest
      • The goblins came from a ruin at one end of the bridge, but the group saw little reason to investigate.
  • By nightfall some of the group were tired of travelling through the hills, so it was decided to rest for the day of the 22nd.
    • On that day of rest, Rudolf hunted down some meat.
  • The group continued, on the 23rd seeing a tower in the distance, as well as a spookily well-maintained apple orchard in the middle of the wilderness.

A Day of Meetings

(24th of Prayer)
  • Shortly after leaving camp, a group of goblins tried to ambush the group from a copse of trees.
    • The ambush was spotted and the goblins slaughtered.
    • The goblins did seem to be suffering from leprosy or something, and everyone who had been splattered with the ichors were carefully washed in the river, including John who really didn’t enjoy that.
    • Among the stuff the goblins had were found a silver dagger, which Zorg claimed.
  • Travelling on, around noon the group ran into a village.
    • Which turned out to be inhabited by ogres.
    • When greeted in darkspeech, they turned somewhat friendly.
    • Turned out they were very isolated, only killing the occasional human passing by.
    • Zorg kinda ended up promising that he would return to lead them in a crusade against the humans.
    • They showed the group the Black Death, which they apparently worshipped as a symbol of Kartas.
    • They were convinced to hand over the sword, which was given to Rudolf.
  • The group traveled on and stopped by nightfall

The Ruin

(25th of Prayer)
  • Traveling farther down the river, near nightfall the group finally reached the road leading from Ulinn to Branna.
  • By the road, they found an old ruin of Leysol origin. It had some underground sections, but they were flooded.
    • Ragos and Thrunn examined them.
    • One wing held what they guessed to be a portal, which seemed to require a sacrifice to power.
    • The other wing held barracks, common room, library and such, all destroyed by the water and time.
    • They did secure various loot, including some tunics, some daggers, and some chests.

To Civilization

(26th of Prayer – 27th of Prayer)
  • Traveling along the road, the group made good time.
    • Around noon they saw catfolk watching them from the trees, but made no move to pursue or attack them (though Rudolf wanted to)
    • By nightfall they reached a hamlet, where they spent the night in the local, very, very, simple inn.
      • They also heard how the locals supported the war, seeing as how Wyrmicia was trying to declare independence from the Empire.
      • According to the Wyrmician story, Wyrmicia wasn’t trying to declare independence, and were still loyal subjects.
  • Traveling onwards, the group passed a silver mine, and reached a village late in the day on the 27th. They decided to spend the night there.
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The Southern War
23rd of Remembrance - 16th of Prayer, year 382

Where the group travels south, joins the main army group, conducts a raid, and retreats from superior force.

Traveling South

(23rd of Remembrance – 30th of Remembrance)
  • Two days out of Southden, the group arrived at Stonefall.
    • Viconia found a gunsmith and purchased a rifle.
    • She then decided to stay and train with the rifle, while the rest of the group continues their journey.
  • The group traversed The Gap, and four days later arrived in Ardinn.
    • There they found only a small logistics company, and was told that the main army were stationed further south in the Ardinn hills.
    • A squad of Hippogrif mercenaries were also at the city, resting up before heading south to the army. Rudolf got very excited.
      • He learned that the Hippogrifs were being trained in Shadowstone, some days ride north of Ardinn.
  • The group journeyed into the hills and arrived in the army camp around noon on the 30th.

Settling In

(30th of Remembrance – 4th of Prayer)
  • The group reported in with General Trebonius, who didn’t seem overly impressed. He turned them over to Captain Crasius, the leader of the 12th Company composed of mercenaries. Zorg was technically Crasius superior, and the Imperial Elect hoped that Zorg would be able to make good use of the mercenaries.
  • The group mingled and trained with the men while waiting for Viconia to show up.
  • During this time the Halacian army received reinforcements in the form of a company of combat mages.

The Raid

(4th of Prayer – 8th of Prayer)
  • The group had learned that there was a second front to the north, and that the Halacians were sending supplies up there. So they decided to raid the supply train.
    • They gathered a group of scouts from among the mercenaries, and set off into the hills.
  • Settling down in a good ambush spot, they waited for two days.
  • On the third day, they spotted the convoy.
    • During the afternoon, they took out the scouts that was sent into the hills where they were hiding, and then masqueraded as the scouts until nightfall.
  • The convoy made camp
    • The fake scouts lured a large group of the convoy’s escort into an ambush.
    • The Halacian soldiers didn’t decently well. The scouts not so much.
  • The group advanced on the convoy camp, Rudolf displaying amazing skill with his bow. The scouts were very impressed.
    • The enemy fought to the last man.
    • The group looted a couple of items, but did find papers suggesting that Tyndarus Regulus, The Golden General, The Battle Priest of the South, might be called up from the south, if the army couldn’t manage a break-through.
  • The group burned all the supplies, and returned back to the main army.

The Retreat

(9th of Prayer – 16th of Prayer)
  • The group layed out this information during a meeting of all the officers.
  • The combat mages were causing problems, so it was decided to withdraw to Ardinn, where a better defensive line could hopefully be formed.
  • In Ardinn the group took some time to rest and regroup.
  • They decided that they would try to cross the Halacian Hills to cause sabotage behind the enemy lines.
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Assembling Votes
11th of Remembrance - 23rd of Remembrance, year 382

Where the group traveled south, gathered allies against the baron, and joined the Wyrmician army.

Travelling South

(11th of Remembrance – 19th of Remembrance)
  • Lazarus joined the party.
  • The group traveled to Orhurst and talked with Sarkos.
  • Then they traveled to Marshalbourg with a small group of men, and created a raft.
    • The men brought the wagon and horses back to Orhurst.
  • The group then traveled south on the river to Waytown.

The First Knights

(20th of Remembrance)
  • In Waytown they were met on the dock by Horacius, a servant of the Merchant Dominicus, who would very much like to meet them, seeing as how they has arrived from up north.
  • They met with Dominicus who was happy to help them with everything he could.
    • He hinted that he might also be an ideal trading partner once Wymar got up and running again.
  • With Horacius as guide, they found the Wymar knights that had settled down in Waytown.
    • Dorsey was willing to support just about anyone as baron, as long as it would mean he could get his lands back.
    • Hobart, the richest of the knights, figured that he would be the future baron, but was willing to delay the decision until Baron Terell had been removed from power.
  • Despite Dominicus offering them food and shelter for the night, the group decided to head on to Southden the same day.

Southden

(21st of Remembrance – 23rd of Remembrance)
  • On the evening of the 21st the group arrived in Southden, and was immediately engulfed by a mob celebrating Rudolf, the dragonslayer. They partied until morning in a tavern on the docks.
  • Next morning they were picked up by Wynris, the lieutenant that had helped Rudolf harvest the dragon’s eye. There were little love lost. She took them to the palace, where they met with the Imperial Elect (and his advisor).
    • The Imperial Elect would of course be happy to send soldiers with them to help take back Wymar from the dark powers, but there was this little problem with an ongoing war with the Ael of Halacia.
    • In exchange for the promise of soldiers, the group agreed to aid in the war effort.
  • Before leaving, the group traveled around the town, talking with the knights who had settled here.
    • Anse and Bryson, two very minor knights, were sharing a house with their armsmen. Anse was not entirely convinced that Zorg should be baron, leaning towards Hobart, but Bryson was convinced.
    • Hinnerk, a friend of Zorg, would support him all the way.
    • Edelhart, the female knight, didn’t like Zorg personally, due to his ability to put his foot in his mouth. But she reluctantly agreed that he would probably be a better baron in a war than Hobart would.
    • The only knight the group hadn’t talked with was Petrus, who had apparently ventured south from Southden, nobody knew to where.
  • The group returned to the palace and slept.
  • Before leaving the next day, the Imperial Elect’s advisor had given some thought to a stray comment they had made, and had created an entirely new rank for them. Zorg was appointed to Dragon Captain and the rest to Dragon Lieutenant, each being half a rank higher than an ordinary Captain and Lieutenant.
    • They got papers declaring and explaining their new rank.
    • A dragon captain earns 100gp a month, and a dragon lieutenant earns 30gp a month.
  • Lazarus leaves the party to help organize the expedition into Wymar.
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Meeting a Fellow Knight
5th of Remembrance - 10th of Remembrance, year 382

Where the group travels towards Oldhelm, meet Knight Lazarus, and decide to topple the baron through politics, to get Zorg elected as the new baron.

Dreams of Darkness

(5th of Remembrance, night)
  • Zorg was sleeping in his armor.
    • He dreamt that he was meeting with Maruk, in a dark, stone throneroom of some sort.
    • Maruk once again asked Zorg to join him, stating how it was Zorg’s destiny to rebuild the empire, after Maruk had torn it down.
      • He did not hide the fact that the whole endeavor would be much easier, if Zorg was on his side.
      • He claimed have sacrificed his physical body to Taros in exchange for immortality.
        • He didn’t think Zorg should do the same, since he would need to produce heirs for the empire.
      • When Zorg claimed to be killing the Dark Elves in self defense, Maruk questioned whether they had actually ever attacked him.
    • Zorg ended the meeting, by telling Maruk that he would get his answer soon.
    • Maruk replied that then he would probably have to warn “him”. And the dream ended.

Village of Decay

(5th of Remembrance – 6th of Remembrance)
  • The group travelled west, and camped outside of Ironhold.
  • Then they struck south, reaching the village of Maplelyn.
    • The closer the group got to the village’s meeting hall, the stronger the smell of decay got.
    • Zorg looked inside the building, and saw hundreds of bodies, huddled against the walls, rotting. Men, women and children.
    • Ragos was pulled in to do an autopsy, and got rather queasy from the smell and sights.
      • He couldn’t find any cause of death by performing an autopsy on one of the bodies.
      • But he identified a small in the air. A certain herb that becomes poisonous when burned.
      • The group reasoned that the herb had killed the people, though whether on purpose, by accident or by some third party was unknown.
    • The group decided to leave the village behind.

The Stone Benches

(6th of Remembrance evening)
  • The group continued south from Maplelyn along a dirt track, through uncultivated grassland.
  • By nightfall, they spotted something out in the grass, and decided to investigate.
  • The things in question was a circle of six stone-henge-like benches, too large to reasonably be benches for people, reaching about chest height.
    • Further investigations by Thrunn revealed that the pillars supporting the benches went deep underground.
    • The group also found runes on the benches.
      • The runes appeared to be in the Dark Speech script, but not the Dark Speech language.
      • Viconia tried to discern the meaning of them. The lines on the six benches are short, and each look to say about the same thing, but with different names.
        • One theory was that it was a burial ground.
  • The group camped for the night close by.

Further south

(7th of Remembrance – 10th of Remembrance)
  • The group continued south along the dirt paths, passing an abandoned village, and made camp when they reached the road between Deepbell and the eastern hamlets.
  • Next day the continued west to Deepbell.
    • Along the way, they spotted a dire bear to the north.
      • Ragos turned into an eagle to take a closer look.
      • The bear appeared to be moving north.
      • The dire bears usually stay away from civilization, but there was some worry among the party that they would have to deal with it later, when repopulating the barony.
  • By nightfall, they had reached the campsite that the dwarves had made outside of Deepbell, and decided to camp within the “moat”.
  • On the 9th, they continued south along the main road, making camp outside of a small hamlet.
  • On the 10th, they continued south, and then decided to go cross-country to some watermills to the east.
    • Reaching the mills, they found them abandoned.
    • They then continued south, until they spotted some riders coming north towards them.

Meeting the armsmen of Knight Lazarus

(10th of Remembrance, early afternoon)
  • The four riders turned out to be armsmen of Knight Lazarus.
    • They were suspicous towards Zorg and company at first, given how they were being wanted by the baron, and Maros had disappeared.
    • Viconia convinced them that there were no problem, and that the group was heading to see the baron right now.
    • So the lead armsman, Armand, invited them to Lazarus’ manor, firm in the belief that Lazarus would give them hospitality.
  • So they traveled south with the armsmen.
    • Zorg managed to make himself onpopular with Armand, by accidentally insulting the importance of Lazarus.
    • Viconia on the other hand managed to make herself very good friends with Armand.
      • He may indeed have the hots for her.
      • He did reveal most of what he knew about the military and political situation.

Meeting the armsmen of Knight Lazarus himself

(10th of Remembrance, late afternoon)
  • They arrived at Lazarus’ manor without incident.
    • It was a single manor house, surrounded by work buildings.
      • A lot of the buildings were pens and slaughter houses, now empty.
  • Putting their wagon in the stable, they went into the manor house with Armand.
  • There they were greeted by the housekeeper, a robust, late-middleaged woman.
    • She was not pleased with the sudden appearance of new guest, and was not afraid to tell Armand so.
  • They did manage to extracate themselves, and Zorg, Thrunn, Tarkin and Viconia went in to see Lazarus, while Faris, Rudolf and Ragos waited outside.
  • Zorg straight-out spilled the beans about the situation, and then let Viconia take over to really convince Lazarus.
  • Lazarus was convinced, and they started talking about what could be done about the situation.
    • Simply storming or infiltration Highcastle, and taking out Terell was discussed.
    • Instead the group decided that it might be more worthwhile to go to Wyrmycia, talk with the knights that has retreated south, and come back with their forces, plus any that the Empire will lend. And then hopefully get Zorg elected as baron by a noble council consisting of those knights.

What is known

  • Terell got his family killed off by Dark Elves, though none of the knights of the barony appears to know this.
  • Terell commands some 15 armsmen and 30 soldiers, fortified in Highcastle.
  • Knights Corben and Marc are part of his inner circle, and each command 4 armsmen.
  • Knight Manneville is an older knight, but also more interested in money than honor. He should command 8 armsmen.
  • The knights might be at their own manors, but they are just as likely to be at Highcastle.
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Three Days of Forced March
16th of Books - 5th of Remembrance, year 382

Where the group force marched with the dwarves the rest of the way to Deepholt, trained and recuperated, and then ventured out again, heading for Highcastle and Oldhelm.

Loot

Tarkin found

  • Potion of Invisibility
  • Scroll of Summoning Ritual (partially identified)

Force March to Deepholt

(16th of Books – 18th of Books)
  • In the immediate aftermath of the fight, Tarkin found some items of interest on the dark elf summoner.
  • The dead and injured were loaded on stretchers, and the dwarves started a force march to Deep Holt, travelling eleven hours each day.
  • By the 18th, the group reached Deepholt.

Meeting with High Helm Durahim

(18th of Books, evening)
  • The group (except Rudolf) took the time to get a nice bath just after arriving to the holt. Then Zorg, Ragos, Tarkin and Viconia were off to see the High Helm.
  • The High Helm explained how they were protecting the descendants of Verenox, and sought advice from the adventurers concerning further security arrangements.
    • The ‘guests’ were currently lodged in the old prison, with one way in and out, and the entrance watched by priests with spells running, to ensure that invisible enemies couldn’t infiltrate.
    • Construction were under way for a newer structure, which would try to make sure that enemies could not enter through the walls with magic, by suspending the room inside a larger room.
  • The high helm also offered to provide the party with rooms, which they accepted.

Training

(18th of Books – 2nd of Remembrance)
  • The group honed their skills for the next step of the journey.
    • Viconia was out and about, spreading stories of the groups exploits, and racking in money at the inn during the evenings.
    • Rudolf and Ragos collected the armor for their respective pets.

Leaving Deepholt

(2nd of Remembrance – 4th of Remembrance)
  • The party decided that their next order of business, was to take Baron Terell out of the picture.
  • The were gifted a wagon with four horses from a merchant that was stuck in Deepholt for the duration.
  • The first two days went without a hitch.

The wolfpack

(4th of Remembrance late afternoon – 5th of Remembrance day break)
  • Late on the 4th, the party spotted a pack of wolves shadowing the wagon from a nearby hill-ridge
  • The group reached a camp site without incident, and set up camp, aware that the wolves had continued shadowing them.
  • During the first watch, Tarkin and Wren heard (and scented) the wolves approaching camp, and then leaving again.
  • During the third watch, Ragos transformed into a wolf. He also heard the wolves circling the camp, and decided to approach them, instructing Mongo to keep guard.
    • Ragos challenged the alpha of the pack, subdued him and killed his brother. He was recognized as alpha of the pack, and sent the pack east to look for food.
  • He then returned to camp, and the rest of the night went quietly.
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An Ambush on the road to Deepholt
13th of Books - 16th of Books, year 382

Where the group is ambushed by a large force of dark elves and goblins (and a demon) on the road between Wymar and Deepholt.

Journeying North

(13th of Books – 16th of Books)
  • The group travelled back north with the dwarves.
  • Ragos came to talk to Faris, and struck up a relationship.
  • The first two days took them up north past Ironhold.

The Ambush

(16th of Books, just before noon)
  • The group was ambushed.
    • The ambush was sprung early, due to Rudolf spotting that something was wrong.
    • A major demon was summoned among the front of the column.
    • 25 dark elf warriors rained down arrows from atop a low ridge, just north of the road, supported by a summoner and a bard.
    • 26 goblin warriors attacked from the front.
    • 10 dark elf assassins covered the area in magical darkness, and moved in to kill under its cover.
  • However, the group prevailed.
    • Zorg and Thrunn killed first the demon, and then the goblins.
    • Rudolf picked off most of the assassin’s, thanks to being able to see through the magical darkness,
    • Ragos, Mongo and Wren took care of most of the dark elves up on the ridge.
  • There was unfortunately casualties.
    • Faris was hit and broke her right leg.
    • One of the descendants of Verenox was killed, three were heavily wounded, and the two remaining were also wounded.
    • Eight of the dwarves were killed, and ten were wounded, among them Tir Thulrem who took quite a volley of arrows.
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Besieged in Deepbell.. briefly
12th of Books - 16th of Books, year 382

Where the party escorted a group of Verenox’s descendants from Orhurst to Deepbell, got besieged by dark elves in a guard tower, defeated the dark elves, and joined up with dwarves from Deepholt outside the town.

Gifts

Deltir gave Tarkin enough sacred candels for a single casting of the Zone of Truth ritual.

Taking it Easy

(12th of Books, morning to evening)

To Deepbell

(13th of Books, early morning to early afternoon)
  • The group left Orhurst shortly before dawn, bringing with them three of Verenox’s descendants.
    • That left another three descendants in Orhurst.
    • Sarkos and Deltir wished the party a good trip.
  • When leaving the town, Viconia played a melody to give everybody a bit of energy. It worked.
  • Shortly after leaving the town, Rudolf and Viconia heard some bird calls that they could hear were fake. The party deduced that it was the dark elves signaling that they had spotted the party.
  • Nothing happened on the trip, though. The group reached Deepbell without running into any danger.

Settling down in Deepbell

(13th of Books, early afternoon to late afternoon)
  • The group entered the town through the north gate, and installed themselves in one of the guard towers built into the town walls a distance from the gate.
    • Their horses were stabled in one of the stables near the gate.
  • Tarkin ensured that the next towers over on either side were had their doors closed and barred, so that nobody could sneak onto their section of the wall.
  • Then Tarkin kept watch with Rudolf atop the tower.
    • In the late afternoon, they spotted something on the northeastern horizon, which looked like the dwarven detachment from Deepholt approaching the town.

Dark elf siege

(13th of Books, late afternoon)
  • Ragos were taking care of the horses, with Zorg keeping watch.
    • Ragos spotted dark elves sneaking down the street towards them, and he and Zorg decided to make a tactical retreat to the tower.
    • Shortly after Rudolf could hear the horses scream as they were killed.
  • As Zorg and Ragos reached the tower, Rudolf spotted movement among the houses, and shot a couple of the dark elves as they approached.
    • Still, a large group reached the houses close to the tower, and moved inside, where they could not be seen from the tower.
  • The dark elves tried approaching the tower, carrying tables as shields against Rudolf.
    • However, Tarkin summoned a Dire Boar from The Faerie, which starting killing them and flipping tables (allowing Rudolf to kill the now exposes elves).
    • During this first fight, it became apparent that there were casters in the buildings, which knew, among other spells Daze Monster.
    • The casters managed to target and daze Tarkin and Rudolf, allowing the two last elves of the table squadron to climb onto the wall without being shot by Rudolf.
    • Then John leapt from the top of the tower onto one, ripping into him and toppling him from the wall.
    • The other was frozen by Tarkin when he emerged from the daze.

Wounds

John: Nasty scar patch on his left hind hip, now unable to grow fur.
Caused by rotting flesh from a necrotic spell.

  • The second part of the battle was initiated by a second Dire Boar summoned by Tarkin (after the first had been dazed), which charged into one of the buildings occupied by the dark elves, and started killing them inside.
    • This prompted the fighters of the party to try to make their own crossings to the buildings.
    • Zorg managed to get charmed by one of the casters, but snapped out of it when the caster was killed with a combination of Tarkin’s (summoned) hell hounds and frost blast.
    • Tarkin summoned a trio of hell hounds from The Burnt Lands which caused havock.
    • Thrunn and John took one house, with John almost dying when he charged in first, into waiting arrow and spell fire.
      • John did go down during the combat from a blast of necrotic energy from the caster.
    • Though some of the dark elves tried to flee, none managed to escape. Rudolf picked off those that managed to leave the battlefield.

Post-Battle

(13th of Books, late afternoon to evening)

Loot from Casters

3 Bandages of Healing

  • After the fight, the group searched the bodies, and then waited for the dwarven detachment to come closer.
  • Once they were relatively close, the group walked out to meet them.
    • Given that the horses had all been killed by the dark elves.
  • The dwarves welcomed them, and suggested that they camp a distance from the town.
  • The dwarves proved to be quite adept at creating a defensive perimeter.
    • One quarter maintained an outside perimeter.
    • Half dug a trench around the entire camp.
    • The last quarter dug in stakes, that the dwarves had been carrying (two a piece), and set up the rest of the camp with tents and a large cookfire in the middle.
    • It was all accomplished in half an hour.
  • The group relaxed for the rest of the day.
    • Zorg mingled successfully, by sticking to discussions about axes.
    • Thrunn got in a fight with a trio of hotheads which didn’t like the fact that he was an outcast dwarf.
      • Rudolf tried to join in as soon as he got a chance.
      • But the fight was quickly broken up by other soldiers.
      • The trio got a talking to by Tir Thulrem.

Journeying North

(13th of Books – 16th of Books)
  • The group travelled back north with the dwarves.
  • The first two days took them up north past Ironhold.
  • But on the third day.. Ambush!
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