Titan's Teeth

Rudolf in Trouble
9th of Stocks - 13th of Stocks, Year 382

Where the group uncovers riches, returns to Glasmond and discovers that Rudolf has been captured by the inquisition.

The Vault

(9th of Stocks)

Tower Loot

  • 300 pp. 8000 gp, 1700 sp

  • Having been told by the Alu-demon (Faedil) that there had been a vault in the tower, the group went to work.
    • Ragos tranformed into and Earth Elemental, and examined the rubble heap of the tower.
    • He found the jackpot, and the group hauled it out.

Return trip

(10th of Stocks – 12th of Stocks)
  • The group traveled back to Glasmond.
    • Along the way, they passed through Sheepdown, Vatz’s home hamlet.
    • Vatz’s parents weren’t too impressed by his new profession, though they did approve of Zorg.
    • Vatz got one of the local girls into the hay, by virtue of his new adventurer status.
      • This ended up earning him the eternal ire of the girl’s father, and he was forced to promise to marry the girl upon his return (and pay a dowry).

Finishing the mission

(12th of Stocks, noon – 12th of Stocks, late afternoon)
  • The group arrived back in Glasmond around noon.
  • Karlain, Tarkin, Ragos (and Mongo) brought the Codex Mabulum to Devayani, who paid them the promised amount, plus a bonus.
    • Tarkin held on to the Black Orb, since she did not explicitly ask for it back.
  • Zorg and co. hauled the elven weapons and armor to the Iron Market, and spread the word that they were holding an auction.
    • Once the auction started, the merchants paid dearly for the weapons, given the current iron shortage.
    • Zorg also bought a bastard sword for Vatz.
  • Both groups returned to the Toppling Maiden.
    • The inn keeper told them that Rudolf had returned from his quest and reacquired his room, but that he had been missing for the last four days.
  • Glahc spent some time asking around, and found out that Rudolf had been picked up by the city watch, apparently for his participation in the riot in Branna.
    • Asking around some more, he found that apparently word had been sent to Branna to send a witness back to Glasmond who could identify Rudolf.
    • He also found that Rudolf was imprisoned in the inquisition HQ.
    • In the end the group decided to wait and see, and to keep watch on the inquisition HQ the next day.
  • Thrunn, Karlain, Tarkin and Ragos ventured to the Silk Market bazaar, and traded the elven coinage found in the ruin for bank notes and imperial coin, and also sold the gems and light crystals looted from the ruin.

Finishing the mission

(13th of Stocks, morning- 13th of Stocks, noon)
  • Ragos turned into a raven and kept the inquisition HQ under surveillance, while the rest of the group, fully armed and armored, set up shop in a tea shop nearby.
  • Around noon, a priest of Iroh turned up.
    • Ragos reckoned that he was probably there to cast a Zone of Truth, but decided not to report back to the others.
    • Ragos shortly after saw the priest leave the building again, as well as an inquisitor and a group of henchmen which headed into the city. This time he did report to the group in the tea shop, before returning to his roost.
  • Glahc sent the new and improved Ragnar to try and scout inside the HQ, to figure out what was going on.
    • Since Ragnar was now an imp, he could turn invisible, and open doors, and all kinds of other useful stuff for a spy.
    • Ragnar uncovered that the inquisition were still unsure about his guilt, since he had been saying some outright crazy stuff about being a fairy prince, and having killed a dragon.
      • But a group had been sent to his inn, to investigate his stuff.
  • When Ragnar reported back, the group hurried back towards the inn, hoping to pack up their stuff before the inquisitor arrived.
    • However, the inquisitor had a head start, and was in the inn when they arrived.
  • They managed to sneak upstairs without the inquisitor, or the inn keeper seeing them.
    • Then they snuck inside their rooms, while inquisitorial henchmen were examining Rudolf’s room one door down the corridor.
    • In their respective rooms, the group members quickly packed the few things they had unpacked.
  • However, then the inquisitor showed up.
    • Tarkin and Thrunn gave him vague enough answers, that he went downstairs to inquire with the innkeeper again.
    • However, he did leave his henchmen to keep an eye on all four rooms that had group members in them.
      • Though Glahc was invisible, since he had heard the inquisitor starting to question people.
  • When the inquisitor returned from downstairs, Tarkin heard Zorg inquiring to whether this was about Rudolf’s covername.
    • He decided that the gig was blown, and signaled to Karlain, who quickly cast a sleep spell.
    • Two of the henchmen fell asleep. The inquisitor and four henchmen remained.
Defeating the Bosses of Mindon Imthas
7th of Stocks - 8th of Stocks, Year 382

Fighting the Demon

(7th of Stocks, afternoon)

Demon Room Loot

  • The Codex Mabulum
    • Summon Monster I, II & III spells
    • True name of 3 minor demons
    • True name of a major demon

  • The group buffed up with various spells in preparation for the fight.
  • A quick fight followed. The highlights were as follows.
    • Zorg charged in, and struck at the demon, in the process destroying the summoning circle keeping it trapped.
    • The demon trampled and grappled, and generally seemed to have far too many attacks, though luckily many were in-effective.
    • Thrunn was thrown through the air by Mongo, embedding his borrowed Leysol glaive in the demons chest.
    • After Thrunn was thrown away by the demon, Zorg was grabbed in its grasp.
    • He dropped his axe, drew his golden dagger, and plunged it into the demon’s eye, killing it.
  • Examining the demon’s throne, the group found the Codex Mabulum in a secret room inside, a massive tome that they got Mongo to carry.
  • They then withdrew to the surface to recuperate once again.


(7th of Stocks, afternoon – 8th of Stocks, afternoon)
  • The group recuperated.
    • Thrunn was worst off, but had Ragos looking after him.

Ice and Spikes

(8th of Stocks, afternoon)

Aradartis the Malficent’s Room Loot

  • Alu-demon on a chain
  • Aradartis the Malficent’s spellbook

Freezing Room Loot

  • Three red, faintly glowing gemstones

Portal Room Loot

  • The command word to the portal

Final Looting

  • 30 Leysol light gems

  • The group delved down once again.
  • They found a temple to Uldorn, the ancient Elvish king from the Age of Magic.
  • Then they found the bed chambers and study of Aradartis the Malficent, who had apparently been the leader of the tower.
    • This was informed to them by the Alu-demon they found chained to his bed, a pretty half-elf-half-succubus.
      • Zorg seemed most inclined to kill her.
      • Glahc seemed most inclined to just let her go.
      • But Tarkin convinced everyone that they should keep her around, at least until they returned to Glasmond, given that she might have useful information.
    • She could direct them to a secret door in the bedroom (which led nowhere they hadn’t been before).
    • She also pointed out her old master’s backup spellbook.
    • She also told them that there might be riches in the vault in the upper tower (which is destroyed in this day and age).
    • The group dragged her along, holding her by the chain.
  • They returned to the door that had been chained shut.
    • The alu-demon seemed to burn herself, when told to remove the chains, but they were simply cold to touch to everyone else.
    • Glahc used his keys to open the locks on the chains and look inside.
    • There was an ice elemental inside, as well as a bunch of weird looking skeletons.
      • But Zorg’s axe and a scorching ray from Karlain made quick work of it.
    • Zorg found some glowing gems in the three eyesockets of one of the larger skulls.
  • Finally they returned to the last unexplored part of the lower tower (that they could find): the corridor with the golem.
    • First they buffed up with spells.
    • Then Glahc opened the door, and cast Dispel Magic on the spot that he had identified as the paralyzation trap for this end of the corridor.
    • The fighters charged in, apparently the trap had been dispelled.
    • The floor surrounding the golem was filled with spikes, hurting the legs of those charging it, but Vren took the worst of it, with Zorg and Thrunn being okay.
    • The golem hit hard, but a massive swing from Zorg cleaved the golem in two, shortly into the fight.
  • Next the room leading off from the corridor was examined.
    • It turned out to be a teleportation chamber.
    • Tarkin noted the teleportation circle’s command word, in case he would ever want to use the circle.
  • On the way out, the group gathered all the magical gems lighting the rooms south of the trap corridors.

Aradartis’ Spellbook

Acid Splash
Arcane Mark
Detect Magic
Guardian Mote (3rd party)
Mage Hand
Ray of Frost
Read Magic
Resistance to Fear (3rd party)
1st Tier
Burning Hands
Comprehend Languages
Enlarge Person
Expeditious Construction
Expeditious Retreat
Mage Armor
Magic Missile
Obscuring Mist
Stone Shield
Summon Monster I
2nd Tier
Alter Summoned Monster
Detect Magic, Greater
Fog Cloud
Fox’s Cunning
Guardian Beast
Protection from Arrows
Scorching Ray
Summon Monster II
3rd Tier
Dispel Magic
Lightning Bolt
Phantom Steed
Sleet Storm
Summon Monster III
Delving into Mindon Imthas
5th of Stocks - 7th of Stocks, Year 382

Where the group delves into Mindon Imthas, battling demons and the undead.

The last stretch

(5th of Stocks)
  • Early in the morning, the group was awakened by a small earthquake.
  • The group travelled north.
    • In the next hamlet they learned that an area to the northeast was often a source of earthquakes.
    • They also bought a heavy steel shield for Vatz.
    • Further north, the group discovered and visited a fireworkscrafter’s abode, acquiring some small noisemaker fireworks.
  • The group reached the outskirts of the mountains, and left civilization behind.
    • A group of wolves started a howl, and Ragos answered with his own howl: a challenge to their terroritory.
    • Later the group was shadowed by a wolf pack.
      • Vatz was given a crossbow, and a bit of tutoring by Thrunn, and set to shoot one of the wolves.
      • He missed, but the wolves fled.
  • The group traveled up a crevasse, and reached the entrance to Mindon Imthas.
    • Glahc opened the doors to the tower, by holding up the Black Orb, and intoning the Leysol word for “open”.

Sleeping Area Loot

  • Elven coinage: 194gp, 43sp, 38cp
  • 2 gems appraised to 40gp each
  • 3 bottles of wine
  • 1 flask of vinegar
  • 2 flasks of lamp oil
  • 1 bottle of ink

Mindon Imthas

(6th of Stocks, morning)
  • In the early morning a group of goblins approached the tower.
    • The group killed all except one, with Vatz getting a kill as well.
    • The last goblin was supposed to fight Vatz in gladiatorial combat, but when Zorg ordered it to take off its armor, it ran.
    • Karlain ended up shooting it down with a force bolt.
  • After some more rest and breakfast, the group first explored the upper tower, finding nothing but ruins.
  • They then ventured into the lower tower.
    • They first passed through a corridor with six statues, Glahc leading the way holding the orb high.
    • Glahc could feel the orb being attracted by something.
    • Down a flight of stairs, three doors.
      • All the doors in the lower tower were created from some Leysol silvery alloy.
      • One door lead into a series of sleeping cells, where the group secured various loot.
      • Another door lead down a corridor to a guard room.

Guard Room Loot

  • 2 mw Leysol longswords
  • 2 mw Leysol longswords claimed by Vatz and Karlain
  • log book of cell occupants
  • guard’s keys
    • 4 breastplates unlooted
    • 4 heavy steel shields unlooted

  • The guard room was guarded by 4 skeletal warriors, well armed and armored, but no match for the group.
    • Thus Vatz and Karlain each acquired a fine Leysol longsword.
  • Past the guard room were some prison cells, housing two elven skeletons and one snakeperson skeleton.
  • The guard room also had locked door.
    • The group found a log book, which revealed that the two elven skeletons were probably “traitor elves” captured at the start of the god war.
    • They also found the guard’s keys.
  • The keys were used to unlock the door.
    • The corridor beyond turned out to be trapped, causing people entering the corridor to fall asleep.
      • Vatz knocked himself unconscious, when Zorg ordered him to run through the doorway, only for him to fall asleep and knock his head pretty hard.
  • Beyond the corridor was a room theorized to be either a sacrificial chamber or slaughter house, judging by the chains, stone tables and blood stains.
    • In addition to a normal door, there was also a door that had been chained shut from the outside.
      • The group decided to avoid it.
  • Going through the normal door, Glahc entered a room with a fountain, where two demons immediately appeared in puffs of smoke.
    • The demons proceeded to cast a spell which roughly doubled them in size.
    • A fierce but short battle ensued, where Ragos was badly hurt.
      • Though he was healed afterwards with some healing potions.

Study Room Loot

  • A bunch of educational tomes on Conjuration magic and the Burning Plains
  • A bestiary of Burning Plains demons

  • From the fountain room, the group decided to venture the opposite way of what the orb wanted.
  • They entered a large room, combined workshop and study room, with several doors.
  • One door had a corridor leading back towards the stairs leading up.
    • However that corridor also paralyzed people entering it, and summoned a golem.
      • The group withdrew, and decided to leave the corridor alone for now.
  • Another door lead into a library, with a bunch of unarmed skeletons inside.
    • A fierce battle ensued.
    • More skeletons appeared through another door.
    • Some of the skeletons could cast magic.
    • And a fire elemental appeared and burned down the library when Wren entered the room.
    • Ragos was once again badly hurt.
    • Vatz managed to kill a skeleton.
    • None of the books from the library could be saved. The door was closed to allow the fire to burn itself out.
  • The other room that skeletons had appeared from appeared to be a classroom, though the group did not examine it closely.
  • With some being low on health and/or spells, the group decided to withdraw and rest.

Taking a breather

(6th of Stocks – 7th of Stocks)
  • The group rested for an entire day, their spirits much raised by Thrunn’s cooking.
  • Glahc utilized the time to move Ragnar’s spirit from the rat vessel to a summoned imp vessel.

Down once again

(7th of Stocks, afternoon)

Armory Loot

  • 4 mw Leysol longswords
  • 4 mw Leysol glaives
    • 3 studded leather unlooted
    • 4 breastplates unlooted
    • 4 heavy steel shields unlooted

  • The group ventured down into the lower tower once again, Glahc leading the way.
    • When passing through the guard room, the made a small detour to loot the armory that they had bypassed the first time.
      • Thus Vatz acquired a Leysol studded leather armor.
  • Instead of venturing back to the study area, the group decided to open the other door in the fountain room.
    • Behind which they saw a two story tall demon sitting on a throne in a summoning circle.
  • Despite discussion on whether the demon would be able to leave the summoning circle, the group closed the door again, when the figure started rising from its throne.
The Squire and The Wolf
3rd of Stocks - 4th of Stocks, Year 382

Where the group travels north towards the ruin of Mindon Imthas, Zorg hires Vats as a a recruit, and Thrunn breaks a dire wolf’s neck with his bare hands.

Visiting Sheepdown

(3rd of Stocks)
  • The group travelled north the entire day.
    • On the way, they encountered a flock of peasant pilgrims of Shadari heading south, but didn’t interact.
      • Their leader was a male priest of Shadari.
    • They also passed through a hamlet with a military barracks and watchtower. Zorg estimated maybe 40 men and 8-12 horses.
  • Come end of the day, the group rode into the hamlet of Sheepdown, and convinved the village elder to house them for the night.
    • Zorg trained with some teenagers, and gave them a couple of tricks.
    • Glach had an awkward conversation with his hosts, who really didn’t know enough about magic to be impressed by the large talking rat (or its large armored naked rat).
    • Thrunn was housed with an elderly couple that went straight to bed.
    • Karlain and Tarkin entertained the kids of the village with magic tricks, and found their house filled to the gills with kids.

Picking up a stray

(4th of Stocks, morning)
  • Zorg was awakened early by the youngsters, who wanted more tricks.
  • Thrunn created a heavenly soup for breakfast. The spices found in the ruins of Karrock were really, really good.
    • The leftovers were left to the kids who devoured them.
  • The village elder very politely asked for a bit of payment for the hospitality.
    • Zorg gave him 10 gold.
    • The elder was overjoyed, telling them they were welcome back any time.
  • Vatz, one of the youngsters that Zorg had trained, ran after them when they left the village.
    • He asked Zorg to become his squire.
    • He accepted.
    • Vatz had not consulted his parent about this.

The Wolves are Coming!

(4th of Stocks, noon)
  • The group heard a group of wolves attacking a hamlet, and galloped to the rescue.
    • Vatz was charged with killing a wolf.
      • Mongo kinda-sorta accidentally killed it.
    • Thrunn grappled a dire wolf to death.
  • In the aftermath, the villagers came out to honor the heroes
    • Ragos skinned a dire wolf (Thrunn’s grapple kill, with a massive axe slash in it) and the top half of the wolf that Vats should have killed.
    • The villagers were exhorted to spread the words of Vats heroic deeds.
    • The villagers also gathered their dead, who had tried to defend the village before the group arrived.

A bit further north

(4th of Stocks, rest of the day)
  • The group continued northward.
  • They made camp for the night, in an elevated area of the farmers’ fields, by a stream.
The Black Orb
30th of Hearth - 2nd of Stocks, Year 382

Where the party takes a mission from the leader of the Wizard’s Guild, and steals the Black Orb from the House of Scarlet.

Visiting the Guild of the Amber Flame

(30th of Hearth, morning)
  • The group visited the Guild of the Amber Flame
  • There they met the guild master Devayani Sharma, who had a job for them
    • The pay was 3000 gp, plus bonuses and penalties for good or bad behavior.
  • First step was to steal the Black Orb from the House of Scarlet
    • Apparently Devayani had tried to buy the orb, but had been denied.
    • When asked, she gave a scroll of Knock to Karlain, no questions asked.

Splitting Up and Casing the Scene

(30th of Hearth, midday to past midnight)
  • Karlain bought scribing supplies at the Emporium Arcane, and returned to the Toppling Maiden to write the scroll into his spellbook.
  • Tarkin scouted the House of Scarlet
    • After getting all the details he needed, he was seen by a gardener, who asked him to leave.
  • Thrunn bought coffee at the market from Dairin and Shiass.
  • At evening time Thrunn, Zorg, Ragos and Glahc descended on the Golden Warrior.
    • Thrunn brewed himself a cup of coffee at the counter, and regaled the host with newly learned details about coffee.
    • Glahc drank some Deepminer mead with his familiar.
    • Zorg and Ragos tried to start a party with the halfling merchant Canus, but only succeeded in drinking 10 shots of Yellow Lightning. Canus got good and drunk, but Zorg only got a buzz and Ragos was unaffected.
  • As the evening wore on, everyone went home, except Tarkin and Ragos who went to the House of Scarlet.
    • Ragos turned into a pidgeon and kept an eye on the scene.
    • Tarkin turned invisible, and took a look through the window to the library, while under the effect of Detect Magic.
      • Tarkin saw that the room had four display cases, one holding the Black Orb, and all with powerful auras of Abjuration magic.
      • Tarkin decided to leave the actual theft to the next night.

Work, work

(1st of Stocks, day)
  • Karlein purchased ingredients for, and created a scroll of Knock.

The Theft

(1st of Stocks, night)
  • Tarkin and Ragos (in pidgeon form) ventured out, while Zorg and Karlein waited in the inn, to open the door once they returned.
  • Along the way to the House of Scarlet, Tarkin got mugged by a group of six human muggers
    • Ragos, in pidgeon form, killed two of them, while the rest fled.
  • At the House of Scarlet, Ragos kept watch, while Tarkin proceeded.
    • Tarkin summoned Vren inside.
    • Then he cast Knock on the display case.
    • Then Vren opened the display case, activating a spell trap, which damaged her and made a loud noise like a bell
    • Tarkin ran, and once he felt that Vren needed to leave, summoned her to him.
      • This was in a spot where Vren was spotted by city guards rushing to the scene.
    • Vren gave the orb to invisible Tarkin, and was sent back towards the house, out of sight of the city guards, before she was summoned.
  • Tarkin and Ragos made it back to the inn without incident.
  • Zorg stood guard the rest of the night, in case anyone would follow the group back to the inn.

The Follow-Up with Devayani

(2nd of Stocks, morning)
  • Tarkin, Karlain, Thrunn and Glahc got a good breakfast, while Zorg and Ragos slept, then ventured to the Guild of the Amber Flame.
  • They met again with Devayani, who told them the next step.
    • They were to venture north to a Leysol ruin and secure the Codex Mabulum (roughly translated Book of the Flaming Lands).
    • The black orb should open the door to the ruin, and then lead them to the Codex, according to Devayani’s information.
    • The facility might have traps and guardians placed by the Leysol, but should be otherwise empty, since it had been sealed.
  • The group decided to start their journey the next morning.
Seeing the sights in Glasmond
29th of Hearth - 30th of Hearth, year 382

Where the party learns of the political situation, visits the bank, sells dwarven furniture, find the best inn, and set out in the search for adventure.

Arriving in town

(29th of Hearth, noon – evening)

Information Learned

  • The empire is currently divided between Salvia Aquilae (the mother), Marcus Aquilae (the uncle) and Titus Augurius (the right hand).
    • Salvia control Capacia and the eastern aels.
    • Marcus controls the aels of Annyria and Athasia in the north.
    • Titus control the aels of Halacia and Dicea in the south.
  • The golden general was called north by the imperial elect, but refuse because he feared that the Dairin might use the opening.
  • The Imperial Elect of Halacia has sent peace terms to Wyrmicia.
  • Marcus is moving troops west towards Wyrmicia.
  • Ships stopped coming down the river two weeks ago. Those sent upriver have not returned.
  • The Church of Sastix are looking for people to draw the Neo-Halacian movement out into the open.
    • The Free Fists in the slums appear to be Neo-Halacians.
  • Sarama Rockdelver is looking for some free agents.

  • The group was almost discovered entering the city, since there are wanted posters of Rudolf.
  • The city is full of beggars because of an iron shortage, so the group hired a guide for 1 gold piece.
  • The guide told them of the current political situation.
  • They deposited their magical anvil, and Rudolf’s sword in the bank in the Silk Market.
  • Then Rudolf visited Vayu, a plump female tailor, who would expand his leather jacket so that he could wear his dragon armor under it, color the inside green so it would work as camouflage, and sew yellow and red gemstones into the sleeves to make it look like flames. He could get the jacket back in five days on the 5th of Stocks.
  • The rest of the party delivered the dwarven vase, screen and wardrobe from Karrock to the business offices of the Rockdelver merchant family, and later accepted 1000 gp as their price.
  • Finally the entire party met up at the Toppling Maiden, an inn that seemed to have adventurers as its primary clientele.
    • Rudolf chatted up another adventuring group (mostly because he was interested in their dragonborn) and ended up badgering them into taking him with them on a dungeon delving expedition.
    • Tarkin talked with the barkeep who told a bunch of rumors, including some people looking to hire adventurers.
  • Tarkin and Karlain went to the university district. There they saw the College Arcana and the War College and drank some tea at the local tea shop.
    • They talked with a student, and were told that 20 years ago the Department of Conjuration had gone bad, so now the college no longer had a conjuration department, and conjuration was looked at pretty badly. Moreso than necromancy even.

Vising the temple of Sastix

(30th of Hearth, morning)
  • Rudolf went to the dwarven quart and talked with the armorer Bardohr Blackbeard.
    • He told him it would cost 600 gp to enlarge John’s chainshirt, and he wouldn’t deliver it until six days in the future.
    • Rudolf declined.
  • The rest of party went to the temple of Sastix.
    • Here the priests told them that the mission was to draw out the Neo-Halacian movement.
    • This should be accomplished by inciting a riot, draw the riot across the river, and then cut them off and let the army kill them all.
    • The church insisted on complete deniability.
Final Leg of Trip to Glasmond
24th of Hearth, year 382

Where the party escapes with the wealth previously guarded by a black pudding, acquire a cart, and travel eastward, finally reaching Glasmond.

Loot from Karrock

  • Large hollow glass container formed like billowing clouds, meant to hold holy water for the priests of Telyna (400-750gp).
  • An woodcarved screen of Telyna blessing her worshippers. Unfortunately, the wood has cracked over the years, leaving the screen damaged. (150-300gp).
  • 204 gp in old Mordark coins
  • Finely made Wardrobe in wood with carvings, (100-200gp).
  • 5 pieces of good quality azurite(cut), worth 20gp each
  • Magical Anvil. Allows the making of magical items without knowing the needed spells. (priceless)
  • Magical smithing tools. Provides +4 to smithing checks when used.
  • Masterwork longsword
  • 3gp, 17sp imperial coins (taxed 20%)
  • 10 bars of Green Iron, 1 pound each
  • Box of spices

The Black Pudding

(24th of Hearth, early evening)
  • An elaborate plan is created
  • Wren lures the Black Pudding from its store room to the one across the corridor, which is then closed.
  • The party loots the storeroom, leaving only behind the heavy blocks of fine granite.
    • Wren kept the Black Pudding busy, basically by running in rings.
  • When everything was hauled away, Wren attacked the Black Pudding, so Tarkin could find out what it tasted like.
    • Acidy licorice it turns out.
    • Also turn out that the attack caused it to split in two.
  • The group spends the night in the building above the city shaft.
    • Except Rudolf who were a tad nervous about being attacked by the Black Puddings.

Securing the Goodies

(25th of Hearth, morning)
  • Tarkin, Karlein and Ragos traveled to Oxfell and reported to the Prefect what had been found
    • They didn’t mention that the anvil or tools were magical
    • They did have to pay a 20% tax on the imperial coins they found on the dead adventurers
  • Then they bought a cart, to haul the loot for two of the azurite gemstones.
  • They loaded up the loot and travelled east.

Reaching Glasmond

(25th of Hearth – 29th of Hearth, noon)
  • The group traveled east.
  • On the first evening, Tarkin and Rudolf explored the collapsed ruins of some hill dwellings.
  • On the road, the group encountered two Halacian soldiers, each controlling a trio of Dire Badgers
  • While resting at an inn, Rudolf acquired a leather jacket with a dragon on it, as well as a red scarf.
    • That same night, he awoke in the middle of the night to see a tall figure in a black robe standing at the foot of his bed.
    • He blinked, and the figure was gone.
  • The next night, the group rested in the barn of a vineyard.
    • In the middle of the night, Rudolf was given a ring by an ice elf, claiming to be a courier for Medusa, and claiming that the ring would protect Rudolf from death.
      • Rudolf immediately put it on.
    • The next morning detect magic was cast on the ring, and it was shown that it radiated transmutation magic.
  • Just after noon on the 29th, the group reached Glasmond.
Delving Deeper
24th of Hearth, year 382

Where the party tackles the lower levels of the lost dwarven city of Karrock and runs into a stone-bending monster.

Further Exploration

(24th of Hearth, morning)
  • The group looked over the second floor, and found nothing of interest except some furniture.
  • The group searched the third floor.
    • In the eastern residential quarters they found a mushroom farm, with some tentacle crab monsters on the ceiling, which they fought and killed.
    • In the northern residential quarters, they found the camp of the grimlocks.
      • Including a dozen adults and several dozens younglings, hiding in the room furthest from the entrance.
      • They tried to communicate with the grimlocks through a closed door, but couldn’t understand their language.
      • They decided not to kill the grimlocks, leaving them in the room and just stole some of their stuff.
    • In a store room, they found ten one-ound bars of Green Iron.
    • In the smithing hall, they found a magical anvil, and magical smithing tools.
  • The group searched the fourth floor.
    • And found a earth-bending monster.
      • They left it alone to begin with.
    • They searched the rest of the floor, except the mines, and found a spice box in an abandoned stockroom.

Things go bad, very fast

(24th of Hearth, just before midday)
  • Zorg and Rudolf dares Tarkin to send Wren into the room with the earth-monster.
    • A 100gp bet is involved.
    • Tarkin thinks it is a bad idea.
  • Wren enters the room with the monster.
    • When she gets to close, the monster charges, and slams her inside a wall.
    • Tarkin recalls Wren to his side, and everyone starts fleeing.
    • The monster traps Mongo, Thrunn and Rudolf in stone, and then leaves.
  • Karlein starts preparing the Reduce Person spell.

Things go bad, very fast

(24th of Hearth, early evening)
  • With the aid of Reduce Person, Mongo, Thrunn and Rudolf are removed from the stone.
Delving into Karrock
19th of Hearth - 24th of Hearth, year 382

Where the party delves into the bowels of the lost dwarven city of Karrock.

Training skills

(19th of Hearth – 23rd of Hearth)
  • The group spent a small week honing their skills, before making the delve.
  • During the night of the second day, Grimlocks emerged from the stairs, immediately retreating upon being spotten by the group’s watchmen.
  • Later the same night, the Grimlocks came back. This time Rudolf was watching the stairs, and shot three of them dead, before the last fled.
  • Tarkin and Karlein went to Oxfell, buying a huge pile of torches and various other equipment.
    • They could also buy 3 healing potions, for 200gp each, but decided not to.
    • The proprietor told them that he could get them a discount at the local inn.


(24th of Hearth, morning)
  • The group delved into the underground city.
    • The corpses of the Grimlocks were gone from the bottom of the stairs.
  • Rooms were explored on the first level
    • A burned storeroom with a malfunctioning golem.
    • An untouched storeroom, with a huge Black Pudding on the ceiling.
    • Some looted dining halls and kitchens.
    • A meeting room, office, bedroom combo, which were inhabited by Yellow Musk Creepers, and three Yellow Musk zombies made from former adventurers. These were killed by the group, but Thrunn suffered a light case of Tendrils-In-Brain, along the way.
    • A military training hall, where Tarkin, Karlein and Glach examined an almost undamaged golem, hoping to learn how to make one of their own.
      • They could only figure out how they might repair the current one.
    • Thrunn stumbled into an apartment complex filled with invisible gas, which sapped his strength and vitality.
  • The group decided to make their way to the lower floors.
Heading East
16th of Hearth - 19th of Hearth, year 382

Where the group continues the journey towards Glasmond, but is distracted by a dwarven ruin along the way.

Camping Out

(16th of Hearth, night – 18th of Hearth, morning)
  • The group rested up for the night without a campfire.
    • Early in the night they heard (and in Rudolf’s case saw) twenty mounted soldiers riding from the direction of Branna past their hideout towards the east.
  • The next day Rudolf went hunting, while Ragos and Thrunn went to a nearby manor and bought some food.
    • They both came back with new supplies (a total of six days worth).
  • Tarkin and Karlain researched the content of the chest that was found back in the submerged dungeon.
    • They discovered that the dungeon had been a Leysol research facility, experimenting with portal technology.
      • The research in question consisted of draining people’s life force to power a portal. When the armies of Kartas approached the facility, they considered using their research assistants as sacrifices, to finish the research, since they reckoned the Portal technology would be valuable for the war effort.
    • They also discovered how to start the portal. 1) Press blue crystal to boot up arcane matrix 2) Press red crystal to start draining energy from subject and open portal 3) Press black crystal to close the portal.
    • Finally they discovered the ritual Link Portals.
  • Come nightfall, Thrunn prepared a grand feast, expending 2 days of food (4 left).

Travelling East

(18th of Hearth, morning – 18th of Hearth, evening)
  • The group travelled east, past Donebar, and approached the village of Oxfell.
  • They decided to avoid the village, and instead travelled south around it, to the ruined citadel that they had seen from a distance.
    • Getting closer they could see that it was of old dwarven make.
    • Inside the walls were store houses, long ago damaged by fire, and a central hub where a shaft lead downwards.
  • The group spent the night, Zorg and Ragos trying their hand at cooking (3 days food left) while Thrunn, Karlain and Rudolf explored (finding nothing of interest).

Visitors and Visits

(19th of Hearth, morning – 19th of Hearth, early day)
  • The group prepared to journey on next morning, but encountered a group of ten soldiers from Oxfell.
    • They were about to ambush them, but Tarkin suggested maybe talking to them first.
    • The soldiers turned out to be there because they had seen fire in the night, and wanted to make sure no nasties had crawled out of the hole.
    • They also mentioned that the group would need to sign up with the Prefect in Oxfell, if they wanted to delve the dungeon.
  • Ragos, Karlein and Tarkin followed them back to Oxfell, where they signed up with the Prefect to delve the dungeon.
  • Leaving the Prefects office, they encountered Ka’akaw who turned out to also have signed up to delve the dungeon.
  • He joined up with them, and ventured back to their camp, where he met Zorg, Rudolf and Thrunn.
    • It become apparent that he was a member of the Blackwatch, who had at one point trained them (very briefly) in martial arts, a few years back.
  • Ka’akaw joined the group

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