Leaving the Meadow of Dreams behind, Tarkin told the Gatekeeper about his first summoning, where he, self-taught, had summoned a gremlin. He now remembered that the Gatekeeper had actually been there, on the other side of the summoning circle. Accepting the payment, the Gatekeeper lead them to the Quisling Nest.
The group moved forward, until they could see an opening leading into a hill. The tree in this area seemed to be covered in rime, in cobweb patterns. Thrunn, keen-eyed, spotted frost spiders ahead. A couple of larger ones, but also hundreds or thousands of smaller ones, covering the trees, masquerading as rime patterns.
The group decided to light torches, in case the spiders should decide to attack. When the torches were lit, the spiders suddenly started moving, swarming down the trees to gather in a large swarm between them.
What followed was a battle of attrition. While spider swarms continuously nibbled at them, the group first fought down the first, then used a fireball to take out a second wave, then fought down a third wave, and then charged into the nest once reinforcements seemed to have been depleted. Navigating through the tunnels, they encountered the Quisling Spider Queen, surrounded by swarms of more spiders. Another fireball took them out, and combat was initiated. Ragos was given the token, and tried to reach the crystal in the middle of the room, which seemed to be a node of power, but on his way there more spiders swarmed into the chamber. Finally, with the Quisling queen almost dead, and spiders swarming everywhere, Ragos put the token in the node. The spiders immediately withdrew slightly, and after a brief hesitation, the group ran out of the nest, spiders continuously just at the edge of vision.
Ragos told the Gatekeeper the story of how he had encountered Mongo in a circus, and had freed him, forming a strong bond with the ape. In return the Gatekeeper lead them to The Heart of Cold, a frozen, snowy plain. Thrunn was buffed with spells to protect him against the cold, and sent into the snows. It did become extremely cold, but the spells managed to protect the dwarf, and he deposited the token without much fanfare, and found his way back to the group.
Next Zorg told the Gatekeeper about how he met his mentor in the Blackwatch, when he was being attacked by bandits, and the mentor stepped in to save him, wielding a large two-handed axe. With this payment, the Gatekeeper lead them to the Moonwell.
Here the group fought two humungous white bears, killing them, and finally placing a token in the moonwell, bringing it under the control of Orellia the Grey.
This fight, as well as the Quisling nest, had taken a lot out of the group, and they decided to revisit the Emerald Spring before taking on Cassandra. Zorg told the Gatekeeper a story about how, during his training, one a hot summer day, he had shit his plate armor, and nonetheless kept training to avoid calling attention to the fact. The Gatekeeper accepted the story, and lead the group back to the Emerald Spring, where they healed their various wounds and ailments.